"Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill."

When it says "based on the base Physical Damage of the skill" what does it really mean? For example, I have 100% increased physical damage with swords with a "base" damage of 100, and also 200% increased damage with ailments from Attacks while wielding a Sword. Let's assume the target is standing still, if my hit lands for 200 damage (100 * 2), will the bleed be calculated from the 200 damage that was dealt -- in other words, 30% of 200, and then modified again by 200% = 180/second?


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